Projects.

A comprehensive overview of all my projects across different domains and technologies

Showing 1-10 of 22 projects

Pawtomatic: IoT-Based Automated Pet Feeding System

Pawtomatic is a smart, Arduino-powered automatic pet feeder that allows pet owners to dispense food manually or schedule feeding times. It features a weight sensor to automatically stop dispensing once the desired amount is reached and an internal level sensor to monitor remaining food supply. Data is synced to the cloud, enabling real-time control and status monitoring through a connected interface. The system ensures pets are fed accurately and on time, even when owners are away.

Type:University Project
Timeline:
June 2025
Technologies:
ESP32ArduinoIDEC+++6

Sparkfest 2025 Website

The Sparkfest 2025 Website is the official platform for the GDG PUP Hackathon event. It provides detailed information about registration, participation guidelines, the hackathon's problem statements, and the venue. The site aims to guide participants through the event journey while promoting engagement and clarity.

Type:Volunteer
Timeline:
May 2025
Technologies:
ReactJSTailwindCSSShadcnUI+2

The Future Is Now – Seminar 2025

The Future Is Now is the official event website for the 2025 Computer Engineering Seminar of Batch 2025, Sections 3 and 6. It was designed to inform, engage, and register attendees for the event. The website features detailed sections on the seminar topics, speaker profiles, program flow, and real-time updates about the event. It also includes a fully functional registration system, enabling participants to sign up and receive confirmation easily. The design prioritizes clarity, professionalism, and responsiveness across devices to ensure accessibility for both students and guests.

Type:Volunteer
Timeline:
May 2025
Technologies:
Next.jsTailwindCSSShadcnUI+2

Ki-Net-Ic Website

The Ki-Net-Ic Website is a companion tool for the Ki-Net-Ic VR Game. It allows students to view their scores and track their progress across different assessments taken through the game. The website also serves as the registration portal for users before they can access the VR experience.Faculty members can log in to view detailed student performance, including which answers were correct or incorrect for each assessment. Students can also access this data to review their own progress and understand their strengths and areas for improvement.

Type:University Thesis
Timeline:
May 2025
Technologies:
ReactJSTailwindCSSShadcnUI+4

Ki-Net-Ic VR Game

Featured

Ki-Net-Ic VR Game is an immersive educational experience designed to teach core concepts of computer networks through interactive virtual reality and haptic feedback gloves. The game covers a wide range of topics including the OSI Model (7 Layers), RJ45 crimping process, switches, routers, cable types, basic router configuration, IPv6, subnetting, subnet masking, number systems, and VLSM. Using custom-built haptic gloves, players can physically feel interactions such as gripping cables or inserting components, enhancing engagement and comprehension through tactile learning. The project aims to revolutionize how technical subjects are taught by combining virtual simulations with real-time physical feedback.

Type:University Thesis
Timeline:
October 2024 - May 2025
Technologies:
UnityC#Blender+5

ICPEP Circuit Carnival Games

ICPEP Circuit Carnival Games is a web-based platform created to support booth activities during the ICPEP event, featuring three interactive mini-games designed to entertain and educate attendees. The games include: a Follow the LED Color Pattern game that challenges memory through light sequences, a Crimping RJ45 Pattern quiz to test knowledge of correct Ethernet wiring, and a binary-themed Tic-Tac-Toe game using 1s and 0s to promote logic-based thinking. I independently designed and developed the entire platform, implementing all game logic, animations, and responsive interactions to ensure smooth performance during the live event. The website was optimized for quick resets and intuitive use to accommodate a steady stream of participants throughout the day.

Type:Volunteer
Timeline:
April 2025
Technologies:
Next.jsTailwindCSSShadcnUI+2

Arduino Day PH 2025 Website

The Arduino Day PH 2025 Website is a public-facing platform built to promote and inform attendees about the annual Arduino Day Philippines event. It features event details, speaker lineup, program flow, and expectations—all in an interactive, visually engaging format designed to build excitement and drive attendance.

Type:Volunteer
Timeline:
February 2025
Technologies:
Next.jsTailwindCSSShadcnUI+4

Sparky Dev Tracker

Sparky Dev Tracker is a centralized platform built for the GDG PUP Web Development Team to track progress, view assignment history, and access recorded sessions. The system provides scoring-based evaluations to determine developer levels (Junior/Senior), encouraging growth and accountability within the team. It also integrates data from Google Classroom for seamless tracking and resource management.

Type:Volunteer
Timeline:
January 2025
Technologies:
ReactJSTailwindCSSShadcnUI+3

Librarease

Librarease is a Library Management System built for the PUP CEA Library, designed to streamline book borrowing, availability tracking, and fine payments. The platform includes AI-driven book recommendations tailored to user interests and an integrated chatbot for real-time assistance. It also features an admin dashboard for managing inventory, users, and transactions.

Type:University Project
Timeline:
December 2024 - January 2025
Technologies:
ReactJSTailwindCSSShadcnUI+5

AutoMata: Refreshable Braille System with American Sign Language Recognition

AutoMata is an assistive technology project designed to enhance digital accessibility for the visually and hearing impaired. The system features a refreshable Braille display powered by Arduino and servo motors, which translates digital text into tactile Braille patterns. In addition to traditional input, the system includes an AI-powered American Sign Language (ASL) recognition tool as an alternative method for input using computer vision. The project also features a typing test game where users must listen to spoken words and type them correctly, promoting accessibility-focused learning with a unique auditory challenge.

Type:University Project
Timeline:
January 2025
Technologies:
ArduinoC++Python+5
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